Advanced shading techniques for approaching high-quality results in real-time
On-demand asset generation
CDN assets distribution
A generic service-oriented interface
A distributed rendering architecture
Architectural patterns for distributed computing
A plugin architecture supporting existing and future LEGO experiences
A mentality shift from traditional ways of doing things on CPU vs GPU
General experiences from developing on NVIDIA tech in a large-scale Enterprise setup
The LEGO 3DServices system is designed to support diverse computational needs such as on-demand rendering, mesh optimisation, a Massive Multiplayer Online Game (MMO), product visualisations, 3D modeling and other current and future demanding computational tasks. Our aim with this session is to share our learnings and present LEGO’s vision of the future of distributed GPU accelerated computation as a business-driven platform technology.
The conference also included these very exciting presentations:
How OptiX Makes the GPU Shine – a look inside NVIDIA’s Ray Tracing Engine David McAllister, Optix Manager, NVIDIA
MR reconstruction on GPU Thomas Sangild Sørensen, Associate Professor, Computer Science, Aarhus University
Parthenon Renderer Revealed Toshiya Hachisuka, Assistant Professor, Computer Science, Aarhus University
Subsurface Light Propagation Volumes Thomas Kim Kjeldsen, Research and Innovation Scientist, Computer Graphics Lab, Alexandra Institute
Accelerating Dense Linear Algebra on the GPU Hans Henrik Brandenborg Sørensen, Post. Doc., GPU Lab, DTU Informatics
Massive Acceleration at the Alexandra CG Lab Jesper Bjerg Mosegaard, Head of Research and Innovation, Computer Graphics Lab, Alexandra Institute
Dozens of Uses for Billions of Rays – a survey of ray tracing applications David McAllister, Optix Manager, NVIDIA
The recently launched site for LEGO HERO Recon Team, which is the home for the reconnaissance units under LEGO Hero Factory, is getting a lot of positive feedback and is a huge success with regards to both online visitors and sales.
Hinnerup Net has participated in the development of the systems which render your customized HERO Recon Team and Comic Builder figure in near real-time, and also the generation of building instructions both online and with your ordered HERO Recom Team figure. Furthermore we have helped developing the online ordering system.
Build your own HERO Recon Team figure online here today, share it with others and/or purchase it as your own unique LEGO kit: http://herorecon.lego.com
The floodgates opens today, 4 days before planned, for all who have preordered the game – the players known as the Founders. The official launch date for the retail DVD version of the game is October 22nd (EU) and October 26th (US).
We would like to thank LEGO for a good cooperation on this incredibly exciting project, and are looking forward to help participate in the future work.